Jane Jensen is the acclaimed author of the legendary Gabriel Knight series of adventure games and now she's returning with a new studio and new stories. Pinkerton Road Studios is based on Community Supported Gaming, where the fans decide what titles will get developed. The first game, Moebius, has been announced and it promises the classic Sierra style gameplay that defined the genre.
Jane Jensen will be on DPL:LE Monday, April 23rd to tell us all about the new game, the new studio, and the new way of developing. Have a question you've been dying to ask? Then hop into chat.allgames.com to submit your own questions during the inteview. If you can't be here to listen live, you can still post your question right here in the comments section below.
Why the move toward crowd sourcing of projects as opposed to publisher or bank sources of publishing? Is it a desire to retain control of your creation, a lack of desire on publishers part to fund the game you want to make, or just a general urge to stick it to The Man?
The Rock Paper Shotgun interview you did quotes the $300,000 goal as being a "fairly small amount". What is the normal price for developing a game? How much of a game can we realistically expect for $300,000?
How difficult is it to handle being a writer, somebody concerned with the creative element of a game, as well as the head of a studio, somebody concerned with how well this product will do financially?