Interview: Jane Jensen’s Pinkerton Road Adventure
Why the move toward crowd sourcing of projects as opposed to publisher or bank sources of publishing? Is it a desire to retain control of your creation, a lack of desire on publishers part to fund the game you want to make, or just a general urge to stick it to The Man?
The Rock Paper Shotgun interview you did quotes the $300,000 goal as being a "fairly small amount". What is the normal price for developing a game? How much of a game can we realistically expect for $300,000?
How difficult is it to handle being a writer, somebody concerned with the creative element of a game, as well as the head of a studio, somebody concerned with how well this product will do financially?